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Value of Information.

A clue is valuable when it can change a worthwhile decision.

Interactive experimentintuitiveField note ·
Preparing the experiment…
THE SHORT VERSION

Value of Information, explained.

The value of information is the improvement in a decision objective made possible by learning before choosing, compared with the best decision available without that information.

01 / THE MECHANISM

Why it happens

Information creates value through the actions it enables. If a clue tells you to proceed in favorable states and abstain in unfavorable ones, it can prevent losses. Its cost must then be compared with that improvement, not with the full payoff of the project.

The value of information is the improvement in a decision objective made possible by learning something before acting. It is not simply the amount of detail in a report.

Read the result

Compare launching, skipping and buying perfect information using expected payoffs before playing one outcome. The displayed gross value is before information cost; the realized result of one round can differ from every expected value.

02 / FOLLOW IT THROUGH

A worked example

A project with a perfect test

  1. Success probability is 40%; launching pays +80 on success and −40 otherwise. Its expected payoff is eight.

  2. Free perfect information lets you launch only on success, worth 32 in expectation. Its gross improvement is 24.

  3. A ten-unit information cost leaves an expected payoff of 22, which exceeds the best no-information choice of eight.

OPTIONAL DEEPER DETAILGo deeper: inside the model

Inside this model

Launching pays +80 on success and −40 on failure; skipping pays zero. Perfect information reveals the state before the choice. Expected value with free information is p×80; without it, the best value is max(0, p×80−(1−p)×40). Buying information subtracts the selected cost. A single played round samples the state and distinguishes realized payoff from expected value.

03 / BEYOND THE EXPERIMENT

Where this idea is useful

A practical use

A test is more useful when its result could reverse a costly commitment. Information that never changes your action may have little decision value despite being interesting.

CHECK YOUR INTUITION

A common misconception

THE TEMPTING CONCLUSION

“An interesting report is automatically worth its cost.”

THE MORE USEFUL DISTINCTION

Its decision value depends on accuracy, whether it changes an action, the stakes and the price. Interesting information and useful decision information can differ.

What this explanation leaves out

  • The clue is perfectly accurate and outcomes are correctly specified. Real tests have false results, delays and incomplete coverage. Expected payoff is only one possible objective.
ONE MORE QUESTION

Why is perfect information only a benchmark?

Real clues are incomplete and can be wrong. Under the same decision objective, free perfect information gives an upper benchmark for what a less informative signal can achieve.

TAKE THE IDEA WITH YOU

What would you do differently after seeing each possible result?

Associated thinkers

Further reading

Explore the original research or the teaching reference behind this experiment.